EGX 2016 was a marvellous, broad, enthusiastic expo, held in the world’s greatest city of Burmingum. But there was something amiss – as if millions of nerds suddenly cried out in terror and were suddenly silenced. It genuinely didn’t become apparent to us until about three or four hours in when Bouncy pointed it out… There was no sign of…
I love Assassinating things, I am well adept at killing things with swords, knives and crossbows – just ask the local geese – and I adored the Assassin’s Creed games.
Up until Assassin’s Creed III.
I HATED CONNOR.
The gameplay was fine, but I couldn’t get behind Connor and his ‘quest’ so the game felt quite flat. In essence the game was a twenty hour tutorial mission, with a disappointing ending.
When Black Flag was released I was still very excited. I mean how could I not be excited about pirate assassins? Turns out that a sudden onset of familial drama and depression does not make sandbox gaming much fun. For a while my gaming was limited to smaller experiences or overly jolly titles. I blitzed through Thomas Was Alone but Black Flag remained untouched for many months. By the time Unity had its troubled launch I was ready to buy it, but no where near ready to play it. I also picked up Rogue and the Liberation game on the Vita. None were played.
A tense stand off is occurring. One wrong move and a flintlock pistol will ring out through the woods. Two people are here, only one will be leaving. One more chance… One more turn of the card. Yes that’s right, it’s time to talk about Shadowhand, the prequel/follow-up to my beloved Regency Solitaire from Grey…